| 1 | // arcade controller thing |
| 2 | // Copyright (c) 2017 Clinton Ebadi <clinton@unknownlamer.org> |
| 3 | // GPLv3 or (at your option) any later version |
| 4 | // .. insert license text here ... |
| 5 | |
| 6 | use <obiscad/bcube.scad> |
| 7 | use <obiscad/attach.scad> |
| 8 | |
| 9 | // PREVIEW |
| 10 | union () { |
| 11 | rotate ([-10, 0, 0]) translate ([0, 0, box_h+20]) panel (); |
| 12 | case (); |
| 13 | } |
| 14 | |
| 15 | |
| 16 | // CONFIGURATION |
| 17 | |
| 18 | panel_w = 250; |
| 19 | panel_h = 120; |
| 20 | |
| 21 | box_h = 80; // fixme: box_d. |
| 22 | box_wall = 2; |
| 23 | base_h = 5; //fixme: thickness? |
| 24 | |
| 25 | // bcube parameters, clean up |
| 26 | cr = box_wall*2; |
| 27 | cres = 0; |
| 28 | |
| 29 | $button_d = 28; |
| 30 | js_width = 85; |
| 31 | js_height = 40; |
| 32 | |
| 33 | // PANEL COMPONENTS |
| 34 | |
| 35 | module button (bezel = $button_d+4) { |
| 36 | circle (d=$button_d); |
| 37 | %circle(d=bezel); |
| 38 | } |
| 39 | |
| 40 | |
| 41 | module joystick () { |
| 42 | bolt_d = 8; |
| 43 | center_hole_d = 24; |
| 44 | |
| 45 | for (x = [-js_width/2, js_width/2], y = [-js_height/2, js_height/2]) { |
| 46 | translate ([x, y, 0]) circle (d=bolt_d); // need slot instead |
| 47 | } |
| 48 | circle (d=center_hole_d); |
| 49 | |
| 50 | %square ([js_width, js_height], center=true); // not right... |
| 51 | } |
| 52 | |
| 53 | |
| 54 | // CASE |
| 55 | |
| 56 | module case_base (h=base_h) { |
| 57 | bcube([panel_w, panel_h, h], cr, cres); |
| 58 | } |
| 59 | |
| 60 | module case_walls () { |
| 61 | difference() { |
| 62 | bcube([panel_w, panel_h, box_h-base_h], cr, cres); |
| 63 | bcube([panel_w-box_wall, panel_h-box_wall, box_h], cr, cres); |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | module case () { |
| 68 | case_base (); |
| 69 | translate ([0, 0, (box_h)/2]) case_walls (); |
| 70 | } |
| 71 | |
| 72 | |
| 73 | // PANEL |
| 74 | |
| 75 | module panel () { |
| 76 | difference () { |
| 77 | case_base (); |
| 78 | linear_extrude (base_h*2,center=true) panel_layout (); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | module panel_attach (position, angle=0) { |
| 83 | x = position[0]; |
| 84 | y = position[1]; |
| 85 | c1 = [ [x, y, base_h/2], [0,0,1], angle ]; //[0, 0, h]; |
| 86 | a1 = [ [0,0, 0], [0,0,0], 0 ]; |
| 87 | // connector (c1); |
| 88 | attach (c1, a1) children (); |
| 89 | } |
| 90 | |
| 91 | // panel layout inspired by the Neo Geo layout |
| 92 | module panel_layout () { |
| 93 | translate ([-panel_w/2 + 40, 0, 0]) { |
| 94 | panel_attach ([0, 0], 90) joystick (); |
| 95 | |
| 96 | // p1, coin (floating off in the distance...) |
| 97 | union () { |
| 98 | $button_d=18; |
| 99 | for (x = [0, $button_d+10]) { |
| 100 | panel_attach ([x, 90]) button (); |
| 101 | panel_attach ([x, 90]) button (); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | // a, b, c, d |
| 106 | union () { |
| 107 | buttons_offset = 60; |
| 108 | panel_attach ([buttons_offset, 0]) button (); |
| 109 | for (i = [ 1 : 3 ]) { |
| 110 | panel_attach ([i*($button_d+10)+buttons_offset-5, 30]) button (); |
| 111 | } |
| 112 | } |
| 113 | } |
| 114 | } |